Primary English survey report
Primary English now was still in its initial stage, therefore, there exist many problems. Problems are two aspects of hardware and software. Hardware, means of multimedia equipment and other school teaching resources, Software, refers to the students and teachers, and plays a leading role of teachers, teachers' teaching directly affects the teaching effect. Therefore, I only just teaching problems of some of his opinions.
1, the problems existing in the teaching of the:
(a) formalism of cooperative learning
Some teachers consciously organized some group activities, but often become a mere formality, students are following:
(1) the students' lack of cooperative learning habits. Pupils are restless, losing concentration, cooperative learning, classroom discipline to maintain. After the teacher assigned task, lets the student to pair or group, students have in some related tasks and said, some don't sit in silence, but some shouted desperately, teacher difficult to control.
(2) the student's cooperative learning time. Teachers just finish arrangement task, lets the student do pair or group, have untimely end soon, into the next task - results show that teaching teacher does not provide enough time and space to communicate.
(3) students' participation is unbalanced. Good students actively participate in cooperative learning, and they often show very active, group of free speech, representative team to show, but also the number of students are so indifferent to poor performance, as with his team activities, anyway, someone will report to show, he will do things, talk with your partner.
(2) students lack integrity class performance evaluation
Classroom activities is to fulfill the tasks, the main approach to learning goals. Students to participate in classroom activities and quality to a great extent determine the students' learning effects. In order to arouse and maintain the students' interest in English study, many teachers in the classroom activities, such as game, words or sentences aloud, dialogue performance, such as design, but the team in the game process, the following phenomena:
Group (1) lack of targeted. Students into a serious misunderstanding: for the game and competition. They think the game winning on learning. From the lecture, students are often found in only paying attention to the outcome of the game, but does not pay attention to the learning process.
(2) students classroom performance evaluation of lack of integrity. The teacher to student groups have integral design, often take a randomized method, a boy and girl are two group games and four points, a group of game. And the game was over for all students, not the result that register, and no form of overall evaluation, also can maintain lasting interest of students.
(3) teachers demonstration and requirements.
(1) teachers demonstration. Some teachers in decorate tasks, demonstration several times after students still do not know what is to practice, the student group activities, appear even only no content activities. The classroom is activated, but only on the surface of the classroom.
(2) teacher ignored cyberspace and writing skills. Teachers of curriculum goal understanding not thoroughly. Some teachers in teaching only pay attention to the listening skills training, and ignore the cyberspace and writing skills. Teaching students didn't help establish pictures and words, not through the blackboard writing helps students build up van correct concept of writing.
2, teaching Suggestions
(a) to cultivate good habits of cooperative learning
(1) make them form the habit of cooperative learning. Any form of learning methods are not achieved overnight, need certain time, the teacher training needs of scientific, reasonable and patience, using a gradual guidelines. In order to effectively develop cooperative learning, cooperative learning, students must cultivate the habit. Can use to the group of standard methods, reward points of cooperative learning group members. Teachers may enact a cooperative learning group for units in the form of a star, seal (or small animals, little smiles, etc), and buy some sticker, which team if the teacher of cooperative learning can be a star stamp, ten stars, each team member can be a single sticker outstanding students also can get sticky paper, set to ten pieces glued sheet can claim the prize to the teacher. This will team and individual development, competition and cooperation are closely linked.
(2) let students have cooperative learning time. Teachers should according to the task of designing the degree of difficulty, sufficient to provide students with time, lets the student thought, and expand the space, provide students cultivate their bold use English communication ability.
(2) clear purpose of group, the fair appraisal student class performance
(1), the clear purpose of groups of teachers to make students realize the object of the game is to learn English, but a means of learning English is to learn English. Therefore, the teacher in the game in group activities, must not only arouse students' enthusiasm and humored students, only to meet their desire for the game, but to emphasize the object of the game is to learn English well, but not for games and learning English. This put the cart before the horse's attitude to students' learning is a hazard. Only let the student to make clear the purpose of game, can play the role groups.
(2) classroom assessment to have integrity. In order to make students in each class will have a strong interest in learning, start to each class in groups for the record, and rewards in each class session picture on the blackboard or prior painting on paper, stick on the blackboard in the classroom, teachers, timely and comprehensively and objectively and impartially in the chart with red star, small, small fruit and small animals such as brief strokes or lodestone students match results. After the match results in a timely manner to students interested in the chart records and posted on the mark on the wall of the classroom as the main basis of formative assessment of homogeneous group, to form the competition between to stimulate students' English learning enthusiasm and self-confidence. Form can also record the best students and one of the biggest improvements on the student's name, make every student success experience. Let the student has been in the state of competition, and effectively gives evaluation and reward, for the cultivation of students' lasting interest is very effective.

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